Tuesday, February 28, 2012

JP: What kind of experience do I want to design?

My first project will give a fun gaming experience.  The design is a sports trivia.  My goal is for players to enjoy the journey of my site along with learning/testing sports knowledge.  I plan to envoke a competitive thought process through the navigation of the hypertext.  There are 3 stages of the game:
"Who Am I?"
"When Was That?"
"What If?"
I offer retellings of famous sports stories.  Each stage allows players to play and be rewarded with links to answers.
But in, "What If?", players have the option of playing out what really happened or change reality with a "fork in the road" concept. 
There's a blend of power between myself as creator and players experiencing the hypertext.

Tuesday, February 14, 2012

Blog 3: 3 ideas I found interesting from E-Lit Vol. 1 to use as models for my project idea

1:  Dawn by Alan Sondheim The combination of sounds, images, and text caught  my eye.  They all ran in a loop as the poetic texts and scenic images faded out.  Mostly, I enjoyed the consistent soothing crackling sound.  I like the idea of combining these features especially with the rare idea of audio.  It seems attractive to have multiple senses working for my project.

2:  Stud Poetry by Marko Niemi
Dr. Chandler gave some interesting insight last class to electronic literature.  Mostly, it's about the navigation as a game than the story.  Here was an actual video game of poker with poetry.  Cards were dealt with words on them replacing Kings, Queens, Aces, and so on.  I believe the purpose was to show the power in words in poetry, but I still didn't see it.  I played a few hands and the same words showed up over and over.  The objective of the game was obviously to win with the best five card hand, but I only won once with an "ecstasy high".  I lost a lot to pairs which meant plain matches of words.  So I didn't see the poetic significance.  It was partly confusing, but I played the game.  Regardless, the idea of an actual game is definite for my project.

3:  Strings by Dan Waber
This was really cool to watch but it got old.  It's a flash project or a motion picture of words.  In argument 1, a black squiggly line morphed into script words "yes" or "no".  In argument 2, script words "yes", "no", and "maybe" floated around eachother.  My favorite was the slinky effect of "haha" growing into extra "has" and a bigger laugh.  It felt like seeing a magic trick, "now you see it, now you don't", which can get old.  So I plan on using motion picture as a feature but not as much and with objects rather than words moving.

Overall, every choice is to take advantage of electronic literature.  My project idea is sports related.  I plan on creating a sports trivia game with a combo of clues taking the parts of the features stated above.  I'm thinking the clues as images, motion pictures, text, etc. will make the game interesting.  I'm not sure how to structure it into a story yet, but between football, basketball, soccer, baseball, hockey, etc. it might end up as a fantasy competition blending with knowledge of the games.

Tuesday, February 7, 2012

JP/Blog 2: Scenes

Scene 1:  An eighteen year old male high school soccer star is on top of the world.  He's just set a high school record for goals in a season and total goals through his four years as a player.  His team will play in the championship for a fourth straight year.  He's set to graduate with honors with a love of literature, however his future is his choice of where to play professional soccer.  One of the most well known clubs in the world, England's Manchester United, offers him a contract to move and play right out of high school.

Scene 2:  The championship game goes down to the wire.  The score is tied at 0-0.  The boy has created some chances for scores, but has ben contained overall.  Late in the second half, he has the ball one on one with a last defender.  He beats his man leaving him versus the goalie on a breakaway fifteen yards from the goal.  The star forward peeks up.  The goalie charges.  He just lifts the ball up in the air as the goalie slide tackles the boy.  The boy flips up and around to land flat on his back.  He is writhing in pain on the wet grassy field.  The soccer ball drops in front of the goal and rolls into the net for the championship winning goal.  The boy is left lying motionless until the paramedics attend to him.

Scene 3:  The boy lies in a hospital bed as if sleeping with open eyes.  He's been here for three months.  His mother sits with him in the room.  A nurse comes by to help him into a wheelchair.  His mother rolls him to the hospital cafeteria.  They both have food at their table, but only the mother eats.  He stares at his food with sad eyes and no apetite.
He is now paralyzed from the waist down because the injury suffered in his last soccer game.  He suffers from depression.  He reads books in his lengthy spare time at the hospital.  It gives him some comfort, but he can't stand the fact that he won't be able to play the game he loves anymore, let alone stand.  He's not sure what to live for.  He comtemplates commiting suicide, with a stolen knife from surgery in his hand, lying in bed, but does nothing.

Scene 4:  His mother visits her son in the hospital.  He's sleeping in his wheelchair.  She excitedy wakes him up.  She hands him a letter.  The boy opens his eyes to look around.  He's confused and groggy.  He looks down at the letter on his lap.  It's from a nearby university.  He opens it up and takes the folded papers out.  His eyes scan the letter in front of his anxious mother.  It's an academic scholarship.  The boy looks up at his mother.  They both smile.

If there was one scene I'd suggest readers to reread, I would say Scene 3 because it gives readers a better sense of what the boy is battling.  This makes for a better sentimental conclusion.

Reflection:  These four scenes came out spontaneously.  I enjoy writing with spontaneity because it reflects what's real in the moment.  I probably thought of this type of character because I played soccer.  I didn't set records, but I was a great player until the end of high school.  I didn't get seriously injured, but soccer was my goal until I realized I wasn't good enough.  The challenge of not being able to do what we love is tough.  I've suffered from depression before.  Sometimes we need to find a new love.  Literature was that for this character and he didn't even notice what it could do for him.  The main thing is that he didn't quit.  Neither did I.  Hope keeps opportunity alive.  That's the central reflection and layer of myself through these four scenes.

Sunday, February 5, 2012

JP/Blog 1: reading strategies/12 blue

I found 12 blue distracting to read. It felt like a blend between poetry and a video game. It obviously reads different than print text. However, I still used a close reading strategy because thats what's natural to me. For one, the colors and multiple links took away from the poetic language. But maybe that was meant as a schema theory reading strategy referring to the background of a computer screen. My eyes ended up skimming rather than reading.